If you told me Morbid Metal was built in Unity, I wouldn’t have believed you. The game looks that good. Developed by Screen ...
Nvidia researchers have proposed a neural compression method for material textures that, according to results reported in ...
The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why ...
Tristan Jurkovich began his career as a journalist in 2011. His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but ...
With the release of Returnal version 2.0, Housemarque finally added the long-awaited ability to save and resume your progress in a particular run through the third-person Roguelike shooter. Those ...